MALAZAR.COM

The adventures ofThe House of Malazar

One hand. Nine who go out, and one who never does. A world that has not opened yet. This is the record of the house from the moment the gates come down, and everything it does after.

The Opening 4 November 2026 · 23:00
--Days
--Hours
--Min
--Sec
The Hand
A hooded figure in blackened steel and crimson, holding a silver armillary sphere
Malazar

The raven sits. The world turns.

Malazar does not travel. He sits, and he sends.

The old stories gave Odin two ravens and sent them out each morning to see what he could not. This house keeps nine.

Hova walks in shadow. Eros travels alone. Rip goes in tooth first. ??? holds the line and ??? holds the Light. ??? prays, ??? calls the storm, ??? opens the door, and ??? deals in things better left shut.

And the tenth never leaves the house at all, and keeps everything the other nine carry home.

He does not go out. They do, and they come back and tell him what they saw.
The Roster

Nine go out. One stays.

Three of them have names. The other six are waiting for theirs, and will not have them until the gates come down.

Hova Malazar

Rogue · Combat

The first of them, and the oldest. He came into the world in a land called Dunemaul, made a name for himself there, and has carried it ever since. The Dunemaul he knew is long gone. The name is not.

Level 0/ 60

Eros Malazar

Hunter · Beast Mastery

Travels alone, and never is. Whatever he tames ends up at his shoulder doing most of the talking, and he has never minded.

Level 0/ 60

Rip Malazar

Druid · Feral

Cat form, claws out, and not the faintest intention of standing in the back healing anybody. Bleeds things, and considers that a complete strategy.

Level 0/ 60

??? Malazar

Warrior · Arms

The armored vanguard of the house. Short, hard, and always the first one through the door whether or not that was the plan.

Level 0/ 60

??? Malazar

Warlock · Demonology

Keeps things on a leash that have no business being on a leash, and is usually the reason the pull went wrong.

Level 0/ 60

??? Malazar

Paladin · Retribution

The tower of the house. Will not move an inch until he decides to, and then crosses the whole board in one go.

Level 0/ 60

??? Malazar

Priest · Shadow

Keeps the house upright, bone by bone, and holds his tongue about what it costs him.

Level 0/ 60

??? Malazar

Shaman · Enhancement

Four elements on call and no patience for any of them. Short, broad, and entirely unbothered by what the plan was.

Level 0/ 60

??? Malazar

Mage · Frost

Supplies the table, the portals, and the long explanation afterwards about why the sheep broke early.

Level 0/ 60

??? Malazar

Seneschal of the House

He holds the vaults, the ledgers and the standing orders. Never drawn a blade, never left the city, and everything the other nine carry home passes through his hands and stays there.

The Guild

Riding under another banner

The house is a family name, not a guild. Every one of them rides with Trap, a Portuguese guild going into Forever together, and the first night out is already on the calendar.

Loot runs on soft reserve. Everything else runs on showing up.

Trap

Guild · Portugal
First night
4 Nov 2026, 23:00
Loot
Soft reserve
Language
Português
House members
Nine, and a seneschal
The Chronicle

Nothing written yet

The first entry goes in the night the servers open. Until then there is nothing to tell, and a page that pretended otherwise would be lying to you.